The Horrible Pyramid — 5 of 15

Ryan Veeder

Release 1

Volume - Rules And Scenario

Section - The Progression System

[The gimmick of this game is that the text gets crazier as you put on more of the queen's jewelry. 'Prog' is the variable that tracks this progression, and it's linked to the donning and doffing of wearables below.]

Prog is a number that varies. Prog is 0.

After wearing something:

say "You don [the noun], and [if prog is 0]feel a slight shiver[otherwise if prog is 1]shudder for a moment[otherwise if prog is 2]everything starts making a lot more sense. A [italic type]lot[roman type] more sense. Yes[end if].";

increment prog;

try looking.

Check taking off something:

let N be the number of things worn by the player;

if N is 2:

say "You can't take [the noun] off because then you would not feel as good or as happy or as appropriate or as powerful as you feel right now." instead;

otherwise if N is 3:

say "Apepsikret would be so so so so disappointed if he knew that you were even considering removing one of your royal vestments, and of course he does know because Apepsikret Knows All And Sees All, All Hail Apepsikret." instead.

After taking off something:

say "You feel somewhat guilty as you're taking off [the noun], but somewhat relieved once it's removed.";

decrement prog;

try looking.

['Try looking' is included to make it more explicit to the player that something is changing when you wear or take off something. This is called 'feedback' and players just eat that stuff up.]