Day 24: "Crypt"

Hey, I'm Dampé the gravedigger. From those Zelda games, remember?

Whatever. When I'm not digging graves, I love challenging people to build dungeons. So check out these chambers and build some dungeons! You can put them together however you want, but if you wanna "solve the puzzle" you gotta follow the guidelines. A dungeon needs:

No, you can't rotate the chambers—And you can't put a locked door on top of another locked door. Locked doors work... exactly the way you expect, probably.

Oh, I should probably tell you what items will take down what boss monsters, huh?

You can download the picture below and mess around with it in an image editor, or you can download this ZIP file where each chamber is its own PNG file. Or you can do it with pencil and paper. You can do whatever you want!

One other thing—not part of the puzzle: These chambers and monsters and stuff are adapted from sprites from the Zelda games Link's Awakening DX, Oracle of Ages, and Oracle of Seasons, but the guys who ripped 'em from the game, Bruce Juice and Mister Mike, say I gotta give THEM credit if I use their sprite sheets. Well, how about some credit for the folks who actually made the sprites and the games in the first place?! I don't know their names, though. But, still: Credit all around. Credit to everyone.

Answer Checker:

Hints: It's possible for rooms to be switched around in certain dungeons, but I'm pretty sure if you follow the rules, you'll end up with six different dungeons that use all 33 chambers. The important feature of each dungeon is the path you take to defeat it. Focus on the room connections.

Solution/Explanation

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