The first quadrennial Ryan Veeder Exposition for Good Interactive Fiction is over. Here are the results:
Category Archives: text adventures
The First Quadrennial Ryan Veeder Exposition for Good Interactive Fiction
What have you been up to, Ryan?
Plenty!
- Currently I am most excited about my new text adventure, an interactive documentary called WINTER STORM DRACO. You will remember Winter Storm Draco, the 2012 blizzard, of course. If you don’t, you will learn an awful lot when you play this text adventure.
- Less recently I released another game called THE ISLAND OF DOCTOR WOOBY, about felt dinosaurs. The felt dinosaurs in the game are randomly generated, and I had a lot of fun drawing the various dinosaurs that players found. Plus it got written up by Emily Short!
- My felt dinosaur game was preceded by the construction of some flesh-and-blood felt dinosaurs, for a window display at Plaid Peacock, which see photos of here and here.
- Clash of the Type-Ins released several new episodes.
- Clash of the Type-Ins had a Kickstarter to cover hosting fees and it was wildly successful!!! WHY DID I NOT POST ABOUT IT HERE. COME ON.
- I started and never finished working on a weird time signature version of Scarborough Fair.
- I played a LOT of Super Mario Maker. Here’s the code for one of my levels: A98D-0000-0025-56BE
If you are eager to know what I’m up to at any given moment then your best shot is to follow me on Twitter. Thank you for your interest!
Clashin’ and Typin’ with Emily Short
Only recently have I gotten around to editing and uploading a few episodes of CLASH of the TYPE-INS that Jenni and I recorded with Emily Short way back in September or something. Now they are all up, though. The episode where we play Bronze was crazy good, in my opinion: Some IF design-theoretical issues got brought up and Emily expounded on them with a cogency that Jenni’s and my antics often lack. If you listen to only one episode of our dumb podcast this year, make it Episode 10.
But you should listen to all of them! Why not?
Someone Keeps Moving My Chair
I have a new game! It’s a prequel to The Statue Got Me High. My intent was to make a little sub-game that would briefly explore one of the characters from Statue, but this game is actually about 153% the size of that one.
I think you can play them in either order, but whatever or however you play, I hope you have a good time, and if you have anything to say about them I hope you’ll let me know!
Dial C for Cupcakes
I have a new text adventure called Dial C for Cupcakes and you can play it! You can play it right now!
The Ascent of the Gothic Tower!
When Simon Carless commissioned The Ascent of the Gothic Tower for the video games-themed StoryBundle from earlier this year, we agreed the game should be released on a non-commercial basis at some future time, and further we agreed that future time should be September. Friends, it is September right now!
You can now play Gothic Tower online or download the story file to play in a different interpreter if you insist. In either case I hope you’ll let me know what you think of it!
Clash of the Type-Ins! Episodes!
Recently I have been able to edit and upload three(!) episodes of the text adventure podcast that I do with Jenni Polodna. Our last recording session was with Jeremy Freese; we played his game Violet and my game The Statue Got Me High and it was all very pleasant. You will enjoy listening to all of it!
Did you know that you can subscribe to said podcast on iTunes? Just search the iTunes store for “Clash of the Type-Ins” and it’ll pop up there, probably.
Robin & Orchid Update
Emily Boegheim and I have put together a post-competition release of our game Robin & Orchid, and you can play the new version here. Any bugs, typos, inconsistencies, or omissions in this version are definitely intentional.
CotT-I #5
In which we finish playing Taco Fiction. boop!