Vault Crystal

Hi, I'm Dampé?. Have we met?

No? Okay. Well, I've got some chambers here, if you want to make some dungeons. You can put them together however you want, but if you wanna "solve the puzzle" you gotta follow the guidelines. A dungeon needs:

No, you can't rotate the chambers—And you can't put a locked door on top of another locked door. Locked doors work... exactly the way you expect, probably. You might end up making some pretty linear dungeons, but that's fine.

Oh, I should probably tell you what items will take down what boss monsters, huh?

You can download the picture below and mess around with it in an image editor, or you can download this ZIP file where each chamber is its own PNG file. Or you can do it with pencil and paper. You can do whatever you want!

One other thing—not part of the puzzle: These chambers and monsters and stuff are adapted from sprites from the Zelda games Link's Awakening DX, Oracle of Ages, and Oracle of Seasons, but the guys who ripped 'em from the game, Bruce Juice and Mister Mike, say I gotta give THEM credit if I use their sprite sheets. Well, how about some credit for the folks who actually made the sprites and the games in the first place?! I don't know their names, though. But, still: Credit all around. Credit to everyone.

Answer Checker:

Hints: Ugh I really hope there's only one solution for this. Take note of how many rooms are in each dungeon. Then take note of where, in terms of the sequence of rooms, you acquire each dungeon item.

Solution/Explanation

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