Category Archives: text adventures

IFComp 2013 is OVER.

FINISHED. Here are the results.

The winning game, Coloratura, definitely deserves its victory and its .41-point margin over the second-place game. If you haven’t played it yet you have got to get on that.

I am very proud of the second-place game, and I’m immensely grateful to Emily Boegheim for all the hard work and genius she contributed.

I’m also very glad and kind of astonished that my other game got fourth place. If you look at the statistics, Captain Verdeterre beat Tex Bonaventure by only a hundredth of a point, and Tex beat Solarium by the same tiny margin. A very serious and interesting game was edged out by two very goofy games by a very narrow margin. You ought to give Solarium a look is what I’m saying.

With 35 games in the running, one will naturally expect some games that are not that great, but a lot a lot of these games are quality pieces of work that deserve your attention. Go ahead and direct your attention to these games.

I’m planning on releasing the source code from both games I worked on, and I have some words and thoughts about Captain Verdeterre to broadcast, and maybe I could stand to pretty up this page a bit, and now this post has become a checklist purely for my own benefit. This post is OVER.

IFComp 2013

The 19th Annual Interactive Fiction Competition is going on right the heck now. Go look at it. I’ve entered two games:

Captain Verdeterre

Captain Verdeterre’s Plunder is about pirates. The cover art above was created by Caitlyn Harris.

Robin & Orchid

Robin & Orchid is about high school newspaper students who are looking for a ghost. I wrote it with Emily Boegheim.

There are a ton of other games as well. You should play as many as you want, and then you should vote in the competition before the voting period ends on November 15.

Text Adventure Stuff: HANDLED

I’ve uploaded some browser-playable versions of my IF games—the ones that aren’t already hosted at PR-IF.org (since the versions there are so pretty already). Crucially, Taco Fiction didn’t have any online play available anywhere, at all, so that has been fixed.

If you haven’t had a chance before, I hope you’ll give them a shot. There’s an introduction to Interactive Fiction (c/o the authors of Inform 7) that might help you if you haven’t played this kind of game before.

And please let me know if something is screwed up!

Play Taco Fiction

Play Nautilisia

Play You’ve Got A Stew Going!

You can play Dig My Grave or The Statue Got Me High at The People’s Republic of Interactive Fiction, and while you’re there you should check out the rest of the Apollo 18+20 Tribute Album games.