Author Archives: Ryan

HALLOWEEN TIME

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Halloween is my favorite dang thing, and I try to make the most of it. There is not enough October in a year for all the spooky stuff I want to accomplish. But, with a view toward enhancing your Halloween experience, I would like to promote here some of the Weeny things I’ve produced for your enjoyment. Pretty scary, boys and girls!

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The Imitable Process of Ryan Veeder

or, “How to Write the Way I Write, in Inform 7”

Good afternoon. Possibly you would like to learn about how I write my text adventure computer games. There are a lot of angles to this subject, and the one I’d like to focus on here is the stage right after all that horrible “coming up with an idea” and “figuring out the story” stuff—the corpus callosum between design and implementation, getting the world to a state where the player can at least walk around and look at stuff.

I’m going to assume a basic familiarity with the Inform 7 programming environment, but if you have no idea how I7 works, you may be able to glean that basic familiarity from this post. Plus you will get to see my terrible handwriting!!!

Okay, so! First I draw a map.

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Cream Cheese Banana Bread

This banana bread is terrible for you but he not busy being born is busy dying.

Oven 350 degrees.

Butter up a bread loaf pan.

WET TEAM:
Cream a cup of sugar and a stick of butter.

Margarine works fine.

Add two eggs. Mix it up good.

DRY TEAM:
Mix a teaspoon of baking soda and a teaspoon of salt into a cup and a half of regular flour.

Mix dry stuff into wet stuff.

FLAVOR TEAM:
You need a couple of bananas that are super ripe. Mash them up into a gross banana paste. You can use less ripe bananas but you’ll have to mash them more. 2 bananas is roughly 1 cup of banana paste. That’s how much you want.

You need half a cup of cream cheese. Half a cup is 8 oz, ie the amount in one of those cardboard boxes of Philadelphia cream cheese. You can use Neufchatel too; it has 1/3 less fat and tastes the same. At least it does when it’s all mixed up in a banana bread.

Also you need a teaspoon of vanilla.

Mix the flavor team in. Mix that mixture until the cream cheese is fully incorporated. I am pretty sure you can’t mix it too much.

Put that mixture in the pan. Bake it until a toothpick comes out clean, about 1 hour 10 minutes. Let it cool blah blah.

When it’s first out of the pan it’ll be all crusty, which is great if you love crustiness. Then you let it cool off and put it in a bread bag and the next day the crust will be suffused with moisture. I guess this is probably how every banana bread is. Thank you for your time.

Some new stuff!

  1. I’ve got a new game for you about cavemen; it’s called Reference and Representation: And Approach to First-Order Semantics.
  2. I’ve got ANOTHER new game for you about a docent; it’s called An Evening at the Ransom Woodingdean Museum House.
  3. The above games were supported by nice people via Patreon.
  4. If you haven’t checked out Clash of the Type-Ins recently, you may have missed various new episodes featuring such luminous guests as Dan Schmidt, Jason McIntosh, and Andrew Plotkin.

D&D: THRILLING PIRACY

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In October, I ran a one-shot D&D game for a great big gang of internet people via Google Hangouts. We called it D&DLLOWEEN and it was a ton of fun.

Pretty soon I am going to run another one-shot D&D game for a great big gang of internet people via Google Hangouts, and it will be called THRILLING PIRACY.

In the Pythenic Ocean,

living people are second-class citizens. Queen Noumenia the Infinite, an ancient lich, prefers for all her subjects to be undead. A spell cast over the entire ocean causes any who die within its borders to immediately revive as some sort of unholy zombie or ghost or suchlike.

Captain Jack Hock of the Expertly is an alive person, a swashbuckling force of outlaw justice on the Pythenic seas. His crew is on a quest to find a mysterious treasure that supposedly will weaken Noumenia’s dominion—but they are hounded at every turn by Captain Laphria of Her Majesty’s Navy, who seeks to claim the same treasure for the Queen. Captain Laphria is a skeleton.

As far as scheduling:

There will be two sessions, on the evenings of April 1 and April 2, beginning at 8 PM Central.

If you are interested,

you should email me. When the event gets a little closer, I’ll start figuring out who is playing when. After that’s straightened out, I’ll email you an extremely brief preparatory questionnaire and we’ll figure out the character you’re playing.

You can play with us even if you’ve never played Dungeons and Dragons before.

I’ve generated characters for all levels of D&D expertise. It’s very very helpful if you can at least check out the basic rules ahead of time, but the main principles are A) play along and B) when instructed, type “/roll d20+whatever” into the thingy.

On the other hand, if you are a 5th Edition expert, you may want to run one of the full caster—or even put together your own character, if you have an idea for a piratical PC.

The characters that I have prepared are these:

“Bobo,” a rapier-wielding swashbuckler type with horns

“Coco,” a navigator who draws eldritch power from the stars

“Dodo,” a large parrot

“Fofo,” a kuo-toa cleric of Blibdoolpoolp

“Gogo,” who wields power over the weather

“Hoho,” a halfling with guns

“Jojo,” a half-orc who hits people with an anchor

“Koko,” a tattooed gnome barbarian

“Lolo,” a silent zen type

“Momo,” a dwarf with a harpoon

“Nono,” a giant crab

I have given the characters stupid names in order to encourage you to give your character a better name.

What else?

I can’t think of anything else at the moment.

What have you been up to, Ryan?

Plenty!

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  • Currently I am most excited about my new text adventure, an interactive documentary called WINTER STORM DRACO. You will remember Winter Storm Draco, the 2012 blizzard, of course. If you don’t, you will learn an awful lot when you play this text adventure.
  • Less recently I released another game called THE ISLAND OF DOCTOR WOOBY, about felt dinosaurs. The felt dinosaurs in the game are randomly generated, and I had a lot of fun drawing the various dinosaurs that players found. Plus it got written up by Emily Short!
  • My felt dinosaur game was preceded by the construction of some flesh-and-blood felt dinosaurs, for a window display at Plaid Peacock, which see photos of here and here.
  • Clash of the Type-Ins released several new episodes.
  • Clash of the Type-Ins had a Kickstarter to cover hosting fees and it was wildly successful!!! WHY DID I NOT POST ABOUT IT HERE. COME ON.
  • I started and never finished working on a weird time signature version of Scarborough Fair.
  • I played a LOT of Super Mario Maker. Here’s the code for one of my levels: A98D-0000-0025-56BE

If you are eager to know what I’m up to at any given moment then your best shot is to follow me on Twitter. Thank you for your interest!

Dungeons & Dragons: Roll20 Puzzles

When I act as Dungeon Master for my little D&D group, I’m always searching for puzzles to use in my campaign. I steal ideas shamelessly, as mandated by the DM Code, but my constant googling doesn’t always yield puzzle concepts I can use. I have very high standards. Plus, I play on Roll20.

Roll20 is great, obviously. If you want to play any tabletop RPG online, Roll20 has all you need. It is great. For a while, though, I thought Roll20 had no applications for puzzles whatsoever. After a while I changed my mind; I began to think that the only application it had was for jigsaw puzzles. The longer I used it, the more possibilities I saw. I feel a duty to share what I’ve done so far, so that other DMs can steal my ideas—also, I want to share what I’ve done so far, because I am proud of myself. Continue reading