Good evening. My name is Sam J Benjamin.
In Nyvo the Dolphin, a dolphin named Nyvo explores a grisly shipwreck. To begin the main part of the story, you must reach the shipwreck using commands like swim, go north, swim north, look at shape, go to shipwreck, enter shipwreck, or things like that.
The layout of the ship is very disorienting. Locations are connected to each other in bizarre and unintuitive ways. At first, you will feel the same hollow sense of despair that Nyvo feels as he attempts to navigate the grotesque hulk of the Znagnos. However, if you pay careful attention or draw a map, you will come to master the story's environment in the same way Nyvo does.
Click here to see a partial, spoiler-free map of the Znagnos.
Here are some hints for the game, presented in roughly the order you should worry about each issue.
What do I do with the screaming skeleton in the hospital cell?
How do I open the one unbroken vitrine in the surgical theater?
How do I activate the machine in the prosthetics lab?
How do I open the steel case on the bridge?
How do I open the red security doors?
How do I remove a pile of rubble?
What is to be done in the engine core?
If you have any other questions, please feel free to contact Ryan Veeder.
Click here for a full, spoilerful map of the Znagnos.